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PGPainless 1.0.0 Released!
Close to the end of 2021 I’m excited to announce the release of PGPainless version 1.0.0! I feel like it finally reached a state of sufficient maturity to be worthy of a major release with a “1” at the front.
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A Simple OpenPGP API
In this post I demonstrate how easy it is to perform OpenPGP operations in your application by using the SOP API.
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Progress on PGPainless Development
Not much time has passed since I last wrote about my progress on the PGPainless library. However, I feel like its time for an update.
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PGPainless 0.2 Released!
I’m very proud and excited to announce the release of PGPainless version 0.2! Among the major improvements are proper signature verification and a new encryption API.
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Why Signature Verification in OpenPGP is hard
Signature Verification in OpenPGP is hard. Here is why.
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PGPainless 0.1.0 released
Photo by Markus Winkler on Unsplash After two years and a dozen alpha versions I am very glad to announce the first stable release of PGPainless, a library that makes using OpenPGP fun again!
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Unified Encrypted Payload Elements for XMPP
An envelope hiding the original message – Image by Bru-nO This is a proposal to extract the element encryption principle from OpenPGP for XMPP to make it applicable to other encryption protocols.
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Summer of Code: Smack has OpenPGP Support!
I am very proud to announce, that Smack got support for OpenPGP for XMPP!
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Summer of Code: Finalizing the PR
Quick update: Only a few days are left until the last and final Evaluation Phase. I spent the week opening my pull request against Smacks master branch and adding a basic trust management implementation. Now the user is required to make decisions whether to trust a contacts key or not. However, the storage implementation is…
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Summer of Code: First PGPainless Release!
I’m very happy and proud to announce the first alpha release of PGPainless! PGPainless 0.0.1-alpha1 is the first non-snapshot release and is available from maven central. It was an interesting experience to go through the process of creating a release and I’m looking forward to have many more releases in the future 🙂 The current…